
Then we can pay for something else, like, oh I dunno, Aerospace assets? Redemption Rites Continues The Story Of Wolf’s Dragoons In The IlClan Era

Whatever that is, hopefully it’ll include melee weapons at launch rather than as paid DLC later on. I do get the sense that this is MechWarrior 5’s swan song, a little parting gift as PGI gets started on its next project. Although Call to Arms will add 28 new ‘Mech variants, five Hero ‘Mechs, nine melee weapons, and three new biomes, there’s no mention of any new story-based campaigns or scripted missions that’ll be coming with Call to Arms. Canucks such as myself will have to pay something like $22.50.īeing five dollars cheaper than the previous two DLC might be indicating that Call to Arms will be somewhat lighter in content than the previous expansions. Regional pricing means that’ll vary by platform and country, but US residents should expect to pay fifteen bucks.

Unlike the Legend of the Kestrel Lancers and Heroes of the Inner Sphere, which debuted at $20, Call to Arms will be priced at $14.99 USD when it launches on June 8. We didn’t know when or how much Call to Arms would cost, but we do now. Last month, we found out MechWarrior 5‘s third DLC will be called Call to Arms, mostly because it adds an arsenal of melee weapons as well as the iconic Hatchetman medium ‘Mech.

Ah, fuck, he’s already in there! Stupid flies… MechWarrior 5 DLC Call To Arms Gets Pricing And Release Date I’d be upset if I didn’t consider this to be the sound of summer.Īs always, we got a ton of BattleTech news to get through, so let’s dive right in before this fly finds my beer. May showers have brought both flowers and flies, which for some reason have all come out and are buzzing around in my room as I write this.
